FINISH THE RACE OR DIE TRYING

Guerilla Race Rulebook

REGISTRATION AND QUALIFICATION

MEMBERSHIP

To enter a Guerilla Race, a racer must register online via our website and the payment of any race which he/she wants to join.
Online Registration

Membership Categories

  • Standard Adult – Must be 18 years or older at time of application.
  • Standard Youth – Must be 15 years or younger at time of application.
  • Standard Senior – Must be 55 years or older at time of application.

PRIZES AND AWARDS

  • Finisher’s Medal : Every finisher of a Guerilla Race shall receive, at the Finish Line, a Guerilla Race Medal.
  • Finisher’s T-Shirt: Each finisher will also receive a finisher’s T-shirt which he/she can claim after crossing the finish line.
  • Cash Awards
  • Sponsor-Supported Awards
  • Charity-Supported Awards
  • Special Recognition
  • Merchandise

***IMPORTANT!!!

Each race category has an allowable time given to finish the race. As such, racers should cross the finish line within the allowable time:

  • SPRINT RACE – 1 hour
  • WARRIOR RACE – 2 hours
  • PANTHER RACE – 4 hours

A racer who fails to finish the race within the given time will be declared “DNF” (did not finish) and will not receive his/her finisher’s shirt and finisher’s medal.

** For the team category, a team will only be considered as finisher when at least 4 members of the team will be able to finish the race together.

BIB AND CHIP RULES

  • Chips must be properly secured to wrist. Racers are responsible for checking to see that his/her chip is functioning properly.
  • Bibs must be worn from Start to Finish. Considering that a racer can be wet and muddy, they are encourage to write their bib number in their body, arms or feet for easier visibility.

WAVE PARTICIPATION AND START RULES

  • Racers must start in the Wave to which they have been assigned.
  • Must report to the starting line 15 minutes before their Wave start time.
  • Must not leave the starting mat (or start assembly area) until their Wave is released.
  • Racers competing for cash prizes must register for the Competition Wave.
  • For the team competition, all team members must register to run in the same wave.
  • A team’s race time is derived as the time of the team’s top 4 finishers who will finish at the same time. The top 4 members of each team should cross the finish line TOGETHER.
  • Racers wishing to change from their assigned wave to a different wave must request the change through the Guerilla Race website registration tab titled “Wave Change Request.” This request must be submitted no later than 7 days before the race.

CLOTHING AND GEAR

  • Clothing must be socially acceptable by local norms
  • Must not be used any way to assist a racer’s efforts (for example, it may not be used as a rope when climbing or as a sail when swimming)
  • No glass of any kind on the course
  • No weapons
  • No highly flammable or explosive substances
  • Fluids and food carried on course may not contain alcohol or other mind-altering substances.
  • Carry-in, Carry-out, leaving nothing behind. Infractions will be penalized at Race Officials’ discretion, minimum 30 burpees (squat thrust).

COURSE RULES

KNOWLEDGE OF COURSE

Unfamiliarity of the course is a signature feature of the Guerilla Race. Distances, obstacles and their placements, elevation changes… all of these are to be seen and experienced for the first time when running the race.

RACERS MAY NOT:

  • Preview the course
  • Seek information about the course from finishers
  • Offer information about the course to racers who have not yet run.

STAYING ON COURSE

  • Racers must follow all course markings.
  • Off-course racers shall be subject to disqualification.
  • For exceptions, see section below titled, “If You Need to Leave the Course.”

IF YOU NEED TO LEAVE THE COURSE

Well, at times, it happens. Nature calls. But race officials will view a racer going out of bounds as having failed to stay within the course, which would result in disqualification. If you need to leave the course, find a race official, who will take your bib number. Return to the course at the same place and check-in with the same official before resuming your race.

OBSTACLE RULES

  • Each obstacle will have a minimum of 3 race officials monitoring racers’ progress and completion of the task(s).
  • Cameras may be stationed at obstacles to provide additional accuracy as to judging.
  • Racers competing for anything other than a finisher’s medal must navigate every obstacle (see “Obstacle Success,” below), to the attending race officials’ satisfaction.

All other racers may advance beyond each obstacle by either:

  • Obstacle success: Navigating the obstacle to the satisfaction of attending race officials.
  • Obstacle penalty: After trying at least twice and failing to navigate an obstacle, a racer must move to the marked penalty zone and complete 30 burpees. Both the failed obstacle attempt and the 30 burpees must be approved by attending race officials.
  • Obstacle-specific directions: Every obstacle has a set of rules posted at the obstacle’s approach area. Avoid penalties by understanding the obstacle.

***NOTE

All racers running under the competition wave must pass all obstacles successfully. If they cannot navigate an obstacle and choose to perform the penalty, they can still finish the race but they will be automatically out of the competition and will not be eligible for the price even if they would eventually finish in the top three.

GENERAL CONDUCT

The Guerilla Race ethic should be evident from initial online entry and throughout the experience, from the parking lot through registration, around the venue and, obviously, on the course.

Racers are expected to remember that they are part of a community of racer-athletes. They are therefore to behave such that no one at the venue, on the course, or online shall be offended, hurt, discouraged or hindered in any way from running the race to the best of their ability. The same shall apply regarding consideration of everyone’s enjoyment of the broader event’s atmosphere of fun, challenge, spirited competition, and mutual support.

CONDUCT TOWARDS RACE OFFICIALS

It’s very simple:
RESPECT AND OBEY THEM

CONDUCT TOWARDS OTHER COMPETITORS

  1. Single Track rules

    Slower and faster racers must demonstrate mutual respect, especially in single-track situations. On single tracks:

    • Faster racers must pass on the left, doing nothing to interfere with the slower racer’s progress. A good pass is often begun with fair warning by calling “On your left!”
    • Slower racers may remain on the single track but must use sportsmanlike common sense in making the faster racer’s pass possible.
    • Absolutely no blocking or hindering.
    • An unsportsmanlike block, hindrance, or pass is subject to a penalty.
  2. Behavior in Bottlenecks/Lines

    Common sense and good sportsmanship are racer’s guides.

    • A racer causing a bottleneck is expected to yield immediately to end the clog.
    • Passers must respect the racer who has yielded by causing him/her no undue delay or any harm.
  3. Hindering/Obstructing Fellow Racers

    Physical contact with other racers is inevitable, but it is every racer’s responsibility to ensure that contact does nothing to interfere with another racer’s efforts. Even accidental interference may result in a penalty.

    Racers cannot help fellow racers unless someone is injured and in need of assistance.

  4. Hazing/Mocking/Intimidating

    Guerilla Races have a zero-tolerance hazing policy. Race officials possess the authority to penalize and even expel racers for such behavior. If the racer is more than a Guerilla Race Day-Member, expulsions will trigger a review of and possible revocation of membership.

    Race officials will act as final judges and have the authority to disqualify for hazing, mocking or intimidating.

INFRACTIONS

Race officials alone may identify infractions, at their discretion.

Standard Infractions

The most common Standard Infraction is failure to navigate an obstacle. Standard Infractions may also include minor course misconduct or mistakes. All are at the sole discretion of race officials.

Technical Infractions

These are more serious mistakes and offenses that may result in harm to self, others or environment, or blatant unfair advantage.

PENALTIES

The standard penalty “denomination” is a set of 30 burpees, executed to a race official’s satisfaction.

The penalty for a technical infraction is disqualification/expulsion from the event/revocation of Guerilla IOR Membership.

Time Penalties

There are none. But penalty burpees can seriously affect a racer’s time.

BURPEES

What’s a Burpee, Anyway?

– In military terms, it is the exercise popularly called as “squat thrust”.

  1. Stand.
  2. Squat, hands on ground.
  3. Thrust legs back in a single motion, placing body in plank position.
  4. Draw legs back to squat position in a single motion
  5. Jump straight up.

As noted above, burpees may play a significant role for racers unable to navigate an obstacle, or who commit other Standard Infractions.

  • At obstacles, racers will complete burpees in the marked penalty area unless otherwise directed by race officials.
  • At non-obstacle locations, a race official will direct you.

Approval

Race officials alone have the discretion to approve or deny the successful execution of burpees. Make sure you are observed by a race official. Failure to advance in the race without a race official’s approval may result in disqualification.

Appeals

Racers assessed a Standard Infraction penalty who wish to appeal must:

  • Perform the Penalty Task.
  • Tell the race official who imposed the penalty that he/she plans to appeal the penalty.
  • Provide the race official his/her bib number. (The Race official will radio the racer’s bib number to the Finish area so that officials there will expect the racer to appear)
  • Take the race official’s ID number.
  • Continue racing.
  • After finishing, inform race officials in the finish area that he/she wishes to make an appeal to the Race Director.

Racers assessed a Technical Infraction Penalty who wish to appeal must:

  • Tell the race official who imposed the penalty that he/she plans to appeal the penalty.
  • Provide the race official his/her bib number
  • Take the race official’s ID number.
  • Disengage from the race and walk along the edge of the course to the Finish area.
  • In the Finish area, inform race officials that you wish to make an appeal to the Race Director.
  • Appeals Decisions shall be made exclusively by the Race Director on-site. The Race Director’s decisions are final.

REPORTING MEDICAL EVENTS

  • Racers must report to the nearest race official any racer’s medical emergency.
  • Racers must report to the nearest race official any racer’s safety emergency (someone struggling unsafely in the water, for example)
  • In medical and safety emergencies racers are expected to use their best judgment about staying to assist a person or people in trouble, or running to the nearest official for help.
UNDER NO CIRCUMSTANCES ARE RACERS WHO HAVE WITNESSED AN UNATTENDED MEDICAL OR SAFETY EMERGENCY TO CONTINUE RACING UNTIL A RACE OFFICIAL HAS ARRIVED. FAILURE TO ASSIST A RACER IN SIGNIFICANT DANGER OR DISTRESS IS WRONG, AND SUBJECT TO DISQUALIFICATION.

Racers who lose significant race time assisting someone are entitled to re-run the race in a different Wave. After the emergency has passed they may speak to the race official present about a new start time.

THE RACE TYPES

Guerilla Race Obstacle Minimums

All guerilla race courses whether Sprint, Warrior or Panther, must include at least these obstacles:

  • Balance Beam
  • Barbed Wire Crawl
  • Fire Jump (venue/weather dependent, replaced with alternative if necessary)
  • 6-feet High Wall
  • Cargo Net
  • Sand Bag Carry
  • Earbud Pit
  • Pipe crawl
  • Water Crossing (venue/weather dependent, replaced with alternative if necessary)

Additional obstacles required in Guerilla Warrior races and Guerilla Panther races are noted in the Race Categories section. See also the Obstacle Descriptions Addendum.

GUERILLA SPRINT
Length – A minimum of 5 kms and a maximum of 7 kms in length.
Obstacles – A minimum of 12 obstacles, which must include:
  • Slippery Inclined Wall
  • 6-foot Wall
  • Javelin Throw
  • Earbud Pit
  • Mud Pit
  • Barbed Wire Crawl
  • Weight Carry
  • Pipe Crawl
*Terrain – Varies by region and venue. Expect it to be a factor.
GUERILLA WARRIOR
Length – A minimum of 10 kms and a maximum of 15 kms in length.
Obstacles – A minimum of 18 obstacles, which must include:
  • Slippery Inclined Wall
  • 6-foot Wall
  • Javelin Throw
  • Earbud Pit
  • Mud Pit Traverse
  • Barbed Wire Crawl
  • Weight Carry
  • Rope Climb
  • Pipe Crawl
  • Cargo Net
*Terrain – Varies by region and venue. Expect it to be a moderately significant factor.
GUERILLA PANTHER
Length – A minimum of 21 kms and a maximum of 25 kms in length.
Obstacles – A minimum of 25 obstacles, which must include:
  • Slippery Inclined Wall
  • 6-foot Wall
  • Javelin Throw
  • Earbud Pit
  • Mud Pit
  • Barbed Wire Crawl
  • Weight Carry
  • Pipe Crawl
  • Rope Climb
  • Cargo Net
  • Monkey Bars
  • Wall Traverse
*Terrain – Varies by region and venue. Expect it to be a major factor.
Only those who will risk going too far can possibly find out how far one can go.
– T.S. Elliot
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